![]() The earliest example we can think of is when we made a Hero Quest/World War II strategy mash-up that played out over the entire house. We’re a very collaborative studio and we encourage everyone to be able to give feedback or share their thoughts, but we’ve also found it useful to have someone with the final responsibility of bringing things to a conclusion if we can’t find a consensus.Ĭurry: My brother and co-founder Robert and I have always been making games together. Technically, the vision holder is also the person who has the final call on complex player-facing decisions, which could sound quite dictatorial, but in practice they act more as an arbiter. In our studio, a vision holder is the person who holds the responsibility for communicating the ideals and values of the game, and they help the team ensure that all decisions work with our vision and goals. I’m a programmer and the vision holder on Mini Motorways. Peter Curry, co-founder of Dinosaur Polo Club: I’m Peter Curry, co-founder of Dinosaur Polo Club. Who are you, and what was your role in developing Mini Motorways? One of the creators of the IGF Excellence in Audio-nominated title, along with its composer, spoke with Game Developer about the work that went into creating a procedural soundtrack for this world of traffic guidance, the nuances of making audio that calms a stressful experience, and the draw of involving the player's actions in the creation of the music. The people of this world will happily let you know if don't. Through managing roads, roundabouts, and traffic lights, you can hopefully get everyone where they need to go with a minimum of irritation. ![]() For ever? The legitimate successors to Burt Munro, who set speed records in an Indian Scout, are turning their attention to new projects.Mini Motorwaysis a game of designing roads to keep traffic flowing in a busy, bustling city. The names Wilson and Hartley, and those of the other team members, now stand proudly in the record book at the Bonneville Speed Week. “It starts getting serious at 240 to 250 km/h, when the car really starts moving from side to side.” “This Mini was not designed to travel at more than 120 km/h,” said a grinning Hartley. The problem with such a compact car is that the wheel base and track are hardly ideal for driving in a straight line at an average speed of 251 km/h. The 1964 Mini was driven by Nelson Hartley, brother of Formula driver Brendon Hartley. Despite all the preparations and best-laid plans, the extreme heat in Utah caused problems for the 1,000 cc engine, which could only be solved with the assistance of local engineers – just in time for the legendary runs. On top of that came all the meticulous, detailed engineering. The team generated 100,000 dollars of sponsorship money in order to make the record attempt a reality. What nowadays can easily be achieved in modern sports cars on the world’s motorways was the result of two years of hard work for Wilson’s team of Kiwis. This figure was later to be revised to 251 km/h. The printout ultimately showed 236 km/h – 26 more than the existing record. “I will only believe that we have broken the record when I see it in black and white,” said Mike Wilson after the first of two prescribed record attempts, from which the average was to be calculated. Despite this, it could not have been an easier decision for a team from Nelson, New Zealand. This can be particularly troublesome when the goal is to raise the bar for cars with engines with a capacity of less than 1,000 cc. While the 970S boasts an iconic design, the aerodynamics of the legendary shape hinder any attempts to improve the car’s top speed. The Bonneville Speed Week is the logical choice – a 1964 Mini, perhaps not so. Many a record has been smashed on the legendary salt flats in the US state of Utah. If you want to break a high-speed record, Bonneville is the place to be. What do you get when you combine the two? A fantastic record.
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